Skip to content

Free UK delivery on every order · 10% off two mats or more

guides

15 Walking Games for Kids, Sorted by Age

By 6 November 20269 min read
A mother, father and toddler walk hand in hand along a leafy autumn path.

Try 15 walking games for children aged 3 to 8, sorted by age and whether you need to stop, with easy rules and ideas for mixed-age siblings.

Which walking game should you try first?

Walking games such as a colour hunt, I spy, animal follow-the-leader and a shared story give children something to do along the route. For ages 3 to 8, start with a game that matches what they enjoy, then decide whether to keep walking or pause. These 15 ideas need no bought equipment.

Use the ages as starting suggestions, not developmental milestones. Most games work with one child and one adult; add turns for siblings. Choose a game now and save another for the walk home. Only Pooh sticks needs a prop: a fallen stick for each player, where local rules allow collecting them.

  • Ages 3 to 4, Keep walking: Colour hunt or I spy; Stop to play: Sound detectives
  • Ages 5 to 6, Keep walking: Story or step guessing; Stop to play: Pooh sticks
  • Ages 7 to 8, Keep walking: Alphabet walk or shared count; Stop to play: Join either stopping game

For a broader family plan, see our guide to spending more time outdoors.

What needs your attention before the next game?

Keep your attention on the route as well as the game. Pause at crossings, hold young children's hands near traffic and walk between them and vehicles, following the Highway Code's advice. Save animal moves for a clear space suited to your child, away from roads.

For nature hunts, point rather than pick. The Countryside Code for England and Wales asks visitors to follow local signs, respect wildlife and leave natural features as they find them.

What are the 15 games to play on a walk?

Each game has a suggested starting age and a keep walking or stop label. Read the short prompt aloud and begin; you don't need to explain all the rules at once. Let your child take the next turn whenever they want.

1. Colour hunt

Try from 3. Keep walking.

Choose a colour and spot it along the route. "Let's find three red things before we reach that bench." Point them out, then let your child choose the next colour.

A coat, door or flower can all count. Play as a team so everyone contributes to the same little hunt, without needing to be first.

2. I spy with clues

Try from 3. Keep walking.

Choose something you can both see and describe it without naming it. "I spy something tall with branches." Your child guesses, then becomes the clue-giver.

Use colour, shape or what something does instead of its first letter. Keep the object in view while they guess, and add another clue whenever they ask. There's no need to read anything.

3. Animal follow-the-leader

Try from 3. Keep walking.

Copy an animal as you move along a clear stretch. "Waddle like a penguin for five steps, then walk normally." Swap leaders and try another animal.

Keep each turn short, with everyone moving in the same direction. Your child gets to choose what you copy next. Our animal movement ideas offer more characters to try in an open play space.

4. Would you rather?

Try from 3. Keep walking.

Offer a ridiculous choice. "Would you rather have wings or a tail?" Everyone picks an answer and explains what they'd do with it, then someone else asks.

Try living in a tree or under the sea, or having elephant ears or a giraffe neck. Nothing needs spotting or remembering, so this works even when the view hardly changes.

5. Sound detectives

Try from 3. Stop.

Pause beside the path and listen for about 20 seconds. "Can we hear something nearby, then something farther away?" Compare what you noticed: perhaps footsteps, leaves or a dog.

Keep your eyes open and point towards the sound. You don't need to identify every bird or explain every noise. This gives you a game to play during a pause.

6. The next-sentence story

Try from 5. Keep walking.

Build a story by adding a sentence each. "A squirrel found a tiny suitcase beside this tree." Ask your child what happened next, then add your sentence.

Borrow things you pass as characters or places. A bench could become a spaceship, for example. Finish at the next landmark, or let the story continue all the way home.

7. How many steps to that tree?

Try from 5. Keep walking.

Choose a visible landmark on your route and guess the steps needed to reach it. "I reckon twelve. What do you think?" Count your child's ordinary walking steps together as you approach.

Compare the result with both guesses, then pick another nearby target. Don't change stride to make a guess right. The guessing is the game, not reaching a total.

8. The tiny scavenger hunt

Try from 5. Keep walking.

Set a short spotting list: something round, something striped and something that moves. "Let's find all three before the gate." Point to each find and agree when your shared list is complete.

Choose things already visible from the path. Swap the clues on the return journey, or borrow a list from our scavenger hunt ideas before you leave home.

9. Category tennis

Try from 5. Keep walking.

Pass words back and forth within a category. "Let's name foods we could put in a sandwich." Take turns until you run out, then choose another category.

Animals, things with wheels and objects in a kitchen all give you somewhere to start. Allow thinking time and helpful clues. You can play for as little as the distance between two benches.

10. Pooh sticks

Try from 5. Stop.

Race fallen sticks under a footbridge. "Drop them together on the side where the water flows towards us, then watch from the other side." The first through wins, following the National Trust's Pooh sticks rules.

Choose a bridge with secure barriers; no climbing or leaning over. Supervise children throughout and never retrieve sticks from the water. The National Water Safety Forum advises supervision and keeping away from water's edges.

11. The alphabet walk

Try from 7. Keep walking.

Work through the alphabet by spotting objects. "A for acorn. Can we find something beginning with B?" Name the thing aloud and move on together.

You can use words on signs instead if your route suits that better. Skip awkward letters rather than hunting indefinitely for an X. There's no need to finish the whole alphabet before you get home.

12. I packed my walking bag

Try from 7. Keep walking.

Make an imaginary packing list and repeat it as it grows. "I packed my walking bag with a sandwich." The next player repeats that and adds something else.

Allow absurd additions, such as a sofa or a singing carrot. When the list gets unwieldy, unpack it and start again. Offer clues rather than putting anyone out for forgetting an item.

13. Twenty questions

Try from 7. Keep walking.

Think of an animal and let everyone ask questions with yes-or-no answers. "Does it live in water?" "Is it bigger than a dog?" Give the group up to twenty questions to guess it.

Take turns choosing the answer. Start with animals everyone knows, then try foods or household objects. This is useful when there's little new to spot outside.

14. The rhyming trail

Try from 7. Keep walking.

Choose a word and take turns finding rhymes. "We can see a tree. What rhymes with tree?" Try bee, sea and knee, then choose a new word.

If someone invents a nonsense rhyme, invite them to describe it. Perhaps a "gree" is a creature with purple ears. Keep the invented words if they're more entertaining than the real ones.

15. The shared count

Try from 7. Keep walking.

For three or more players, try counting aloud to ten without deciding who speaks next. "Anyone can say the next number, but if we speak together, we start again."

Begin with everyone walking normally; the numbers don't need to match your footsteps. If restarting gets tiresome, take turns instead. You're aiming for a shared finish, with nobody knocked out.

How can you turn these into a short walk?

Pair a moving game with a pause at a place already on your route. Pick a clear finish, such as the park gate, rather than promising five more minutes when you don't know. These combinations are suggestions to choose from, with no distance to complete.

  • A short park loop: play colour hunt on the way out, pause for sound detectives at a bench, then let your child choose the colour for the return.
  • Mixed-age siblings: let the younger child choose a story's animal and the older child invent its problem. Everyone contributes to the ending when you reach your chosen landmark.
  • The familiar walk home: guess steps to a tree, swap to category tennis, then leave the final stretch for conversation. You can repeat a favourite instead of introducing another game.

Back home, if your child wants to continue the animal theme, Yogi-Me's Sun Salutation design includes mouse and cat among 15 numbered poses laser-engraved into the surface. Explore the mats for an indoor animal game.

What if they don't want a game at all?

Let the walk be a walk. Offer a choice between chatting, playing and heading back, then accept the answer. If your child says they're tired, stop for a rest and reconsider the route. A shorter outing is a reasonable choice, and you can save the games.

Skip scores or putting them on the spot. Begin your own silly story and leave space for them to join, or simply walk quietly together.

An ordinary walk is still an activity: the NHS activity guidance for ages 5 to 18 includes walking to school and walking the dog among activity examples.

If you're concerned about your child's physical development or wellbeing, speak to your GP or health visitor, as the NHS advises.

Frequently asked questions

What are some easy games to play on a walk?

Start with a colour hunt, I spy or would you rather. Choose a colour to spot, give clues about something nearby, or offer a silly choice such as wings or a tail. You can start any of these without equipment and stop whenever the conversation takes over.

What walking games can a 3-year-old play?

Try spotting colours, copying a penguin walk or guessing an object from a simple clue. Offer a single instruction, such as finding something yellow, and join in yourself. These are suggestions to try, not skills your child should already have. If they invent different rules, you can follow those instead.

Can you play walking games with just one child?

Yes. One child and one adult can play almost everything here, including the story, step guessing, I spy and Pooh sticks. Take turns being the person who sets the challenge. Save the shared-count game for a group of three or more, or replace it with counting alternately between you.

How can children of different ages play together?

Give them different jobs within the same game. In a colour hunt, one child can point while another describes the object without naming it. For a story, one can choose the animal and another supply the next sentence. Swap jobs whenever they want, without keeping separate scores.

Sources

More from the blog